Special Rules of Play for the 6Gs Golf League
(Revised Sept 23, 2023)
Why
does 6Gs have special rules?
The
6gs golf league was founded to provide a golf league for people who's
goal is to enjoy
a round of golf with friends.
The founders determined that some
of the strict rules of golf should be
amended so that the round would be played at a quicker pace and
with less stress for those golfers who haven't yet achieved a high
level of skill in Golf. Over the years of the 6Gs
existence these special rules have been passed along from member to
member. Unfortunately, this method of communication often
results in inaccurate or incomplete transfer of the information.
The officers of the 6Gs decided it was time to document the
6Gs league special rules so that new and current members could have
an easy way to gain an understanding of the differences between 6Gs
and USGA rules.
The
Special Rules of
Play allowable in 6Gs tournaments
Rule
1: Have
Fun and Allow Others To Have Fun!
Rule
2: OUT
OF BOUNDS rule
Rule
3: LOST
BALL rule
Rule
4: BUMPING
and CLEANING THE BALL rule
Rule
5: GIMMIE
PUTTS rule
Rule
6: MERCY
rule
Rule
7:
MOVE TO THE FORWARD TEE rule
Rule
8:
MOVE FORWARD BY THE RANGER rule
(Rules
1 through 8 of the “Special Rules Of Play” applies to all
6gs
tournaments.)
A
description of
each of these rules follows below….
Rule 1: Have Fun and Allow Others To Have Fun!We know that after a "few" bad shots it can be tough to think of Golf as FUN, but remember a "Bad day of golf should be better than a good day at work!". Also, your playing partners don't want to see you throw a "tantrum" every time you hit a bad shot. So be courteous to others throughout your play.
Rule 2:
OUT OF BOUNDS rule
If you think
you hit your ball OUT OF BOUNDS as
determined by the local golf course designation, you don't
have to follow the USGA rules for hitting
your ball OUT OF BOUNDS.
This
is what you can
do instead….
Condition
1: If after searching you
find your
ball in the OUT OF BOUNDS area…
First,
bring your ball laterally (no closer to the hole), out of the OUT OF
BOUNDS area.
Second,
drop your ball in bounds
within 2 club lengths of the OUT OF
BOUNDS line and resume play.
Third,
remember to add one
penalty stroke to your score.
Condition
2: If after
searching you don't find
your ball in the OUT OF BOUNDS
area..
First,
go to the spot where you and your partners determine your ball
crossed over the OUT OF BOUNDS line.
Second,
drop a ball in bounds
within 2 club lengths of the spot where
your ball crossed OUT OF BOUNDS line and resume play. Third,
remember to add one
penalty stroke to your score.
Condition 3: Relief for a ball hit into a water hazard marked with yellow stakes.
First,
when a ball is hit into a water hazard. You may drop your ball behind
the water hazard, at the point that it last crossed land and keeping
the water hazard between you
and the hole, you may resume
play.
Second, remember
to add one
penalty stroke to your score. i.e.: one
stroke into the water, one stroke out.
Condition 4: Relief for a ball hit into a lateral water hazard marked with red stakes.
First, when a ball is hit into a lateral water hazard. You may drop your ball where it last crossed the land of a lateral water hazard. Drop the ball within 2 club lengths of and not nearer the hole than the point where the ball last crossed the land of the hazard OR a point on the opposite land of the water hazard same distance from the hole and resume play.
Second, remember to add one penalty stroke to your score.
Rule 3:
LOST BALL rule
If
you hit your ball but can't find it after searching for no
more than 5 minutes you
must declare it a LOST BALL, but you don't
have to follow the USGA rules for a LOST
BALL.
This is
what you can
do next ….
First,
go to the spot where you and your partners think your ball should
have been.
Second,
drop a ball at that spot
and resume play.
Third,
remember to add one
penalty stroke to your score
Rule 4:
BUMPING and CLEANING THE BALL
rule
The term
BUMPING THE BALL means you can roll the ball (no
more than 1 foot from where it
originally came to rest) with your club head in order to establish a
better lie from which to hit the ball.
The term CLEANING
THE BALL means you can pick up the ball, clean it off, and then
replace it within 1 foot of where it originally came to rest.
6Gs
allows
BUMPING and/or CLEANING THE BALL anyplace
EXCEPT for
the following places (or conditions):
A. You cannot
bump or clean your ball if it
lies in a HAZARD, (examples: Sand Traps, and Red or Yellow
Staked water hazard areas.)
B. You cannot
bump your ball to get it out from
behind a course obstacle like an unstaked
tree or
to get it out of an
UNPLAYABLE LIE.
If your ball is in an UNPLAYABLE spot, you
need to follow one of the three options allowed by USGA rules, (and
take 1 a stroke penalty).
ie: The most common UNPLAYABLE
LIE relief is USGA Option 2 :
Drop a ball within 2 club lengths
from where the ball lies without getting closer to the hole,
(with
a 1 stroke penalty).
Rule 5:
GIMMIE PUTTS rule
This
rule was put in place to speed up play. 6Gs allows
players to pick up their
ball and add 1 stoke to
their score if the ball is on the GREEN sufficiently close to
the HOLE. This rule goes into effect if
the following condition is met.
Your
ball comes to rest on the GREEN close enough to the HOLE that when
measured with your putter it is "within
the leather".
Note: "Within the leather" measurements
are performed as follows:
Stick the head of your putter
into the hole and lay its shaft flat on the green such that the
putter is on the line from the hole to your ball. If ANY
part of your ball is closer to the hole
than the bottom edge of your putters grip, your ball is
considered "within the leather".
Rule 6:
MERCY rule
This
rule was put in place to speed up play. 6Gs allows
players to pick up their ball if they
have taken twice as many strokes as the PAR for the hole and are not
in the HOLE yet. Their score on that hole is then twice
PAR plus one.
Example
1: On a PAR 3
hole a player should pick up their ball
when they have reached 6 strokes and are not in the HOLE yet.
Their score on that HOLE is recorded as an 7,
(Twice PAR plus 1)
Example 2: On a PAR
4 hole a player should
pick up their ball when they have reached 8 strokes and are not in
the HOLE yet. Their score on that HOLE is recorded as an 9,
(Twice PAR plus 1)
Example
3: On a PAR 5
hole a player should pick up their ball
when they have reached 10 strokes and are not in the HOLE yet. Their
score on that HOLE is recorded as an 11,
(Twice PAR plus 1)
Rule 7: MOVE TO THE FORWARD TEE rule
This rule was put in place to make the game more fun for the Senior players. 6Gs allows players to move to the forward tees if you meet the following conditions.
Condition 1: You may move to the forward tees when you reach age 75.
OR
Condition 2: You may move forward when the sum of your age and handicap equals or is greater than 95.
Note: When moving forward, the handicap will be recalculated the same as if you are a new member.
Rule 8: MOVE FORWARD BY THE RANGER rule
Condition 1
Any player/s requested by a course ranger to move to the next hole for slow play, shall immediately comply with this request. The penalty for the slow play will be assessed in the scoring for the hole skipped.
The appropriate score recorded by each player, shall be a mercy for that hole!
A Mercy is defined as double par for the hole and add 1 stroke.
This condition also applies to any player/s that for any reason has chosen to skip a hole.
Condition 2
The mercy score for a hole that is skipped by any player/s is enforced for that game but is governed by the HC rules for adjusted gross.
Remember: Rules 1 through 8 of the “Special Rules Of Play” applies to all 6gs tournaments.
* For all other golf rules, click here to see the complete USGA golf rules.